Лабораторная работа: Understanding Maya
Perspective views let you see your scene as if you were looking at it with your own eyes or through the lens of a camera.
Orthographic views are parallel to the scene and offer a more objective view. They focus on two axes at a time and are referred to as the Top, Side and Front views.
In many cases, you will require several views to help you define the proper location of your objects. An objectOs position that looks good in the Top view may not make sense in a Side view. Maya lets you view multiple views at one time to help coordinate what you see.
Perspective view
Orthographic views
Cameras
To achieve a particular view, you look through a digital camera. An orthographic camera defines the view using a parallel plane and a direction while a perspective camera uses an eye point, a look at point and a focal length.
Orthographic camera
Perspective camera
Perspective and orthographic cameras
Image planes
When you work with cameras, it is possible to place special backdrop objects called.
Image planes onto the camera. An image plane can be placed onto the camera so that as the camera moves, the plane stays aligned.
Image planeCamera
The image plane has several attributes that allow you to track and scale the image. These attributes can be animated to give the appearance that the plane is moving.