Курсовая работа: Программа игры Кости
// ---------------------------------------------------------------------------
#include <vcl. h>
#pragma hdrstop
#include "Unit1. h"
#include "Unit2. h"
// ---------------------------------------------------------------------------
#pragma package (smart_init)
#pragma resource "*. dfm"
TForm1 *Form1;
AnsiString name;
// ---------------------------------------------------------------------------
__fastcall TForm1:: TForm1 (TComponent* Owner)
: TForm (Owner)
{
Image3->Visible=false;
}
// ---------------------------------------------------------------------------
void __fastcall TForm1:: Animate1Close (TObject *Sender)
{
Edit1->Text=2;
}
// ---------------------------------------------------------------------------
void __fastcall TForm1:: Image2MouseMove (TObject *Sender, TShiftState Shift,
int X, int Y)
{
Image3->Visible=true;
}
// ---------------------------------------------------------------------------
void __fastcall TForm1:: Image2MouseDown (TObject *Sender,