Реферат: Computer Games Essay Research Paper This Christmas
Computer Games Essay, Research Paper
This Christmas, like millions of other parents, I bought my two children, a boy
and a girl, a popular home video game system. I thought they could share it and
when asked if this was OK with them, they replied, ?Sure mom, that would be
great.? So, we planned on installing the little goody onto the TV in the
family room, so that both kids would have an equal chance to play. So, ?What
then?? you may be asking is the problem. The problem arose when we went to
shop for games for the system. They weren?t hard to find. They were in all the
local toy stores and Walmart and Kmart too! But, there weren?t any for girls!
I looked high and low and came up empty handed. Why was this happening? Surely,
girls must want to play video games as much as boys do! Why then, aren?t game
manufacturers producing any video games that feature girls as the main
character? On a recent trip to our local Walmart store, I found over two hundred
video game titles, yes I counted, for our game system, but of these only two had
female main characters. One of them was, you guessed it, Barbie! The other one
was a female warrior dressed in a scantily clad leather outfit. I?m pretty
sure the latter was designed for young men, and not for young girls. Surely, a
big retailer, like Toys-R-Us would have more of a selection. So, off I went on
my merry way only to be once again disappointed. Toys-R-Us had over 300 titles
in stock for our game system and only the same two titles I found at Walmart
were available there with one new addition, which was the Spice Girls CD. It?s
price had been reduced, so I guessed it was left over from last year when the
Spice Girls used to be popular. I ended up purchasing 4 games for my kids to
play. I found a few with cartoon characters as lead characters, that I felt
would be appropriate for kids. I bought Rugrats, Loony Tunes, Grand Turismo
(race cars), and Tetras (puzzle). All, except the puzzle game, had male
characters in the lead, but at least these were rated as non-violent. After some
careful research, I found that video games are a 7 billion dollar a year
industry that out surpasses even the movie industry by 2 billion dollars each
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