Реферат: Программирование игры Змейка
264 }2: begin
HeadX:=HeadX-1;
265 }end;
266 } 3: begin
HeadY:=HeadY-1;
267 }end;
268 }4: begin
HeadY:=HeadY+1;
269 }end;
270 }end;
271 }if HeadX>80 then HeadX:=1;
272 }if HeadX<1 then HeadX:=80;
273 }if HeadY>49 then HeadY:=1;
274 }if HeadY<1 then HeadY:=49;
275 }for I:=1 to Dlina do
276 }begin
277 }If (HeadX=SnakeX[i])and(HeadY=SnakeY[i]) then kill;
278 }end;
279 }for i:=1 to 40 do
280 }begin
281 }if (HeadX=BonusX[i])and(HeadY=BonusY[i]) then
282 }begin
283 }Dlina:=Dlina+1;
284 }score:=score+ScorePlus;
285 }addbonus(i);
286 }end;
287 }end;
288 }for I:=Dlina downTo 2 do
289 }begin