Реферат: Трехмерная графика Теория
if ( IsVisible ( Obj->Facet[i], v )) Obj->Facet[i].Draw ( v );
}
main ()
{
Vector Poly1[3], Poly2[3], Poly3[3], Poly4[3];
Polygon O[4];
Vector A ( -50, 0, 0 ),
B ( 0, 0, 50 ),
C ( 50, 0, 0 ),
D ( 0, 100, 0 ),
PrCenter ( 0, 0, 1000 );
Poly1[0] = A; Poly2[0] = B;
Poly1[1] = D; Poly2[1] = D;
Poly1[2] = B; Poly2[2] = C;
Poly3[0] = C; Poly4[0] = C;
Poly3[1] = A; Poly4[1] = D;
Poly3[2] = B; Poly4[2] = A;
Polygon * P1 = new Polygon ( Poly1, 3, 11, OneSd );
Polygon * P2 = new Polygon ( Poly2, 3, 12, OneSd );
Polygon * P3 = new Polygon ( Poly3, 3, 13, OneSd );
Polygon * P4 = new Polygon ( Poly4, 3, 14, OneSd );
O[0] = *P1; O[1] = *P2;
O[2] = *P3; O[3] = *P4;
delete P1; delete P2;
delete P3; delete P4;
GrObject * Obj = new GrObject ( O, 4, Vector ( 0 ) );
double fi = 0.1, psi = 0.1, step = 0.1;
int ch = 0, Page = 3;
int driver = DETECT, mode, res;