Реферат: Моделирование игровых программ
ex:=x1;
ey:=y1;
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
pic:= TBitMap.Create;fname:= 'pic_1.bmp';
H:=4;W:=4;
Formmas;
NewGame;
end;
procedure TForm1.FormPaint(Sender: TObject);
begin
Form1.ShowPole;
end;
procedure TForm1.N11Click(Sender: TObject);
begin
close;
end;
procedure TForm1.N7Click(Sender: TObject);
begin
Form2.ShowModal
end;
procedure TForm1.N2Click(Sender: TObject);
Var i,j:integer;
begin
for i:=1 to H do
for j:=1 to W do
pole[i,j]:= stp[i,j];
Form1.Mixer;