Реферат: Computer Simulation Essay Research Paper Computer Simulation

by several constraints. (1) The WARSIM 2000 acquisition must build upon the successful infrastructure of current simulations so

that the training community (Army and international) can train in an evolutionary progressive yet consistent manner. The Army

has invested significant resources into developing its training simulation systems, linking them with other service simulations via the

Aggregate Level Simulation Protocol confederation, and proliferating them throughout the Army and the international community.

While these systems have shortcomings that must be fixed, they provide a training environment and representations of combat that

have been accepted by the training community world-wide. The WARSIM 2000 acquisition must allow the confederation of

simulations structure to evolve in a manner that allows current users (Army and international) to maintain access to the

confederation without having to make a substantial near-term investment in resources. (2) Meeting the WARSIM 2000

requirements will demand significant technological innovations. However, there are many existing and developing systems that

could and should be part of the overall solution. The acquisition strategy must ensure that developers optimize the investment of

each service in existing systems (instead of starting from a blank sheet of paper) and insert echnology into the training

environment in a way that improves training. (3) Fielding of new capabilities, whether they be functional representations or

technological enhancements, must be either practically transparent to the user or be accompanied by training so the user can

understand and receive the benefit of the new capabilities. (4 The acquisition strategy must allow for regular user involvement in

the development process. User evaluations and requirements must serve as a primary source for determining changes to the

system. 2. Threat. Rather than counter a specific threat, WARSIM will provide a training environment capable of representing

threats from across the operational continuum. 3. Shortcomings of Existing Systems. Current simulations were designed for

training corps and division staffs on command and control techniques for Army operations in mid-intensity combat. Current

software is bound to proprietary operating systems and hardware. The software design, especially the underlying representation of

terrain, precludes representing the detailed functionality required for resolving the high resolution interactions needed to train

commanders and battle staffs at levels from battalion to operational level commanders in joint scenarios for war and operations

other than war. 4. Capabilities Required. WARSIM 2000 will support commander and battle staff training from battalion up to

theater level. While the major simulation models of WARSIM 2000 will run on computers housed in fixed regional facilities,

transportable Simulation Support Modules (SSMs) will provide support functions under the control of a senior controller at

locations near the training unit. Users of the simulation will train under the guidance of a senior trainer, usually the unit’s

commander, the next higher level commander, or an instructor at institutions. WARSIM will provide users a complete training

environment consisting of simulations, data, support functions and communications. a. System Performance. The following

description of requirements for the WARSIM 2000 training environment addresses in turn each of the functional components

described in paragraph 1.b. (1) The Simulation. WARSIM 2000’s simulation component must have the following functional

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