Реферат: Computer Simulation Essay Research Paper Computer Simulation
by several constraints. (1) The WARSIM 2000 acquisition must build upon the successful infrastructure of current simulations so
that the training community (Army and international) can train in an evolutionary progressive yet consistent manner. The Army
has invested significant resources into developing its training simulation systems, linking them with other service simulations via the
Aggregate Level Simulation Protocol confederation, and proliferating them throughout the Army and the international community.
While these systems have shortcomings that must be fixed, they provide a training environment and representations of combat that
have been accepted by the training community world-wide. The WARSIM 2000 acquisition must allow the confederation of
simulations structure to evolve in a manner that allows current users (Army and international) to maintain access to the
confederation without having to make a substantial near-term investment in resources. (2) Meeting the WARSIM 2000
requirements will demand significant technological innovations. However, there are many existing and developing systems that
could and should be part of the overall solution. The acquisition strategy must ensure that developers optimize the investment of
each service in existing systems (instead of starting from a blank sheet of paper) and insert echnology into the training
environment in a way that improves training. (3) Fielding of new capabilities, whether they be functional representations or
technological enhancements, must be either practically transparent to the user or be accompanied by training so the user can
understand and receive the benefit of the new capabilities. (4 The acquisition strategy must allow for regular user involvement in
the development process. User evaluations and requirements must serve as a primary source for determining changes to the
system. 2. Threat. Rather than counter a specific threat, WARSIM will provide a training environment capable of representing
threats from across the operational continuum. 3. Shortcomings of Existing Systems. Current simulations were designed for
training corps and division staffs on command and control techniques for Army operations in mid-intensity combat. Current
software is bound to proprietary operating systems and hardware. The software design, especially the underlying representation of
terrain, precludes representing the detailed functionality required for resolving the high resolution interactions needed to train
commanders and battle staffs at levels from battalion to operational level commanders in joint scenarios for war and operations
other than war. 4. Capabilities Required. WARSIM 2000 will support commander and battle staff training from battalion up to
theater level. While the major simulation models of WARSIM 2000 will run on computers housed in fixed regional facilities,
transportable Simulation Support Modules (SSMs) will provide support functions under the control of a senior controller at
locations near the training unit. Users of the simulation will train under the guidance of a senior trainer, usually the unit’s
commander, the next higher level commander, or an instructor at institutions. WARSIM will provide users a complete training
environment consisting of simulations, data, support functions and communications. a. System Performance. The following
description of requirements for the WARSIM 2000 training environment addresses in turn each of the functional components
described in paragraph 1.b. (1) The Simulation. WARSIM 2000’s simulation component must have the following functional