Курсовая работа: Создание сетевой игры
XKub3=random(126)+14;
YKub3=random(28)+112;
Bitmap1->LoadFromResourceName((unsigned int)HInstance,"KUB"+IntToStr(ZnachKub3)+strCat);
Kubiki1[2]->Picture->Bitmap=Bitmap1;
Kubiki1[2]->Left=XKub3;
Kubiki1[2]->Top=YKub3;
Kubiki1[2]->Visible=true;
MyCurOch=ZnachKub1+ZnachKub2+ZnachKub3;
MyWholeOch=MyWholeOch+MyCurOch;
strcpy(strSend,DannieToChar(1, MyCurOch, MyWholeOch, ZnachKub1, XKub1, YKub1, ZnachKub2, XKub2, YKub2, ZnachKub3, XKub3, YKub3));
}
else
{
int ZnachKub1, XKub1, YKub1, ZnachKub2, XKub2, YKub2, ZnachKub3, XKub3, YKub3, ZnachKub4, XKub4, YKub4;
randomize();
ZnachKub1 = random(6)+1;
XKub1=random(52)+14;
YKub1=random(52)+14;
Bitmap1->LoadFromResourceName((unsigned int)HInstance,"KUB"+IntToStr(ZnachKub1)+strCat);
Kubiki1[0]->Picture->Bitmap=Bitmap1;
Kubiki1[0]->Left=XKub1;
Kubiki1[0]->Top=YKub1;
Kubiki1[0]->Visible=true;
ZnachKub2 = random(6)+1;
XKub2=random(52)+88;
YKub2=random(52)+14;
Bitmap1->LoadFromResourceName((unsigned int)HInstance,"KUB"+IntToStr(ZnachKub2)+strCat);
Kubiki1[1]->Picture->Bitmap=Bitmap1;
Kubiki1[1]->Left=XKub2;