Курсовая работа: Создание сетевой игры
{
int ZnachKub, XKub, YKub ;
randomize();
ZnachKub = random(6)+1;
XKub=random(126)+14;
YKub=random(126)+14;
Bitmap1->LoadFromResourceName((unsigned int)HInstance,"KUB"+IntToStr(ZnachKub)+strCat);
Kubiki1[0]->Picture->Bitmap=Bitmap1;
Kubiki1[0]->Left=XKub;
Kubiki1[0]->Top=YKub;
Kubiki1[0]->Visible=true;
MyCurOch=ZnachKub;
MyWholeOch=MyWholeOch+MyCurOch;
strcpy(strSend,DannieToChar(1, MyCurOch, MyWholeOch, ZnachKub, XKub, YKub));
}
else if (KolKub==2)
{
int ZnachKub1, XKub1, YKub1, ZnachKub2, XKub2, YKub2;
randomize();
ZnachKub1 = random(6)+1;
XKub1=random(126)+14;
YKub1=random(52)+14;
Bitmap1->LoadFromResourceName((unsigned int)HInstance,"KUB"+IntToStr(ZnachKub1)+strCat);
Kubiki1[0]->Picture->Bitmap=Bitmap1;
Kubiki1[0]->Left=XKub1;
Kubiki1[0]->Top=YKub1;
Kubiki1[0]->Visible=true;
ZnachKub2 = random(6)+1;
XKub2=random(126)+14;