Курсовая работа: Создание сетевой игры
Bitmap1->LoadFromResourceName((unsigned int)HInstance,"KUB"+IntToStr(ZnachKub2)+strCat);
Kubiki1[1]->Picture->Bitmap=Bitmap1;
Kubiki1[1]->Left=XKub2;
Kubiki1[1]->Top=YKub2;
Kubiki1[1]->Visible=true;
MyCurOch=ZnachKub1+ZnachKub2;
MyWholeOch=MyWholeOch+MyCurOch;
strcpy(strSend,DannieToChar(1, MyCurOch, MyWholeOch, ZnachKub1, XKub1, YKub1, ZnachKub2, XKub2, YKub2));
}
else if (KolKub==3)
{
int ZnachKub1, XKub1, YKub1, ZnachKub2, XKub2, YKub2, ZnachKub3, XKub3, YKub3;
randomize();
ZnachKub1 = random(6)+1;
XKub1=random(126)+14;
YKub1=random(27)+14;
Bitmap1->LoadFromResourceName((unsigned int)HInstance,"KUB"+IntToStr(ZnachKub1)+strCat);
Kubiki1[0]->Picture->Bitmap=Bitmap1;
Kubiki1[0]->Left=XKub1;
Kubiki1[0]->Top=YKub1;
Kubiki1[0]->Visible=true;
ZnachKub2 = random(6)+1;
XKub2=random(126)+14;
YKub2=random(27)+63;
Bitmap1->LoadFromResourceName((unsigned int)HInstance,"KUB"+IntToStr(ZnachKub2)+strCat);
Kubiki1[1]->Picture->Bitmap=Bitmap1;
Kubiki1[1]->Left=XKub2;
Kubiki1[1]->Top=YKub2;
Kubiki1[1]->Visible=true;