Курсовая работа: Создание сетевой игры
#pragma resource "*.dfm"
TMainForm *MainForm;
extern bool IsServer;
extern AnsiString Protocoli[];
extern int KolKub;
extern int MaxOch;
extern int choosenProt;
extern AnsiString ServerHostName;
extern AnsiString ServerHostIP;
extern bool IsHostName;
extern bool IsIgrayut;
extern int NomHoda;
extern int MyCurOch;
extern int MyWholeOch;
extern int HisWholeOch;
extern bool IsYaFixed;
extern bool IsHeFixed;
extern int HisWinPoPartiam;
extern int MyWinPoPartiam;
extern int NomPartia;
int *MasPriem;
//---------------------------------------------------------------------------
__fastcall TMainForm::TMainForm(TComponent* Owner)
: TForm(Owner)
{
}
//---------------------------------------------------------------------------
void __fastcall TMainForm::FormCreate(TObject *Sender)
{